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Lucy Bowling

Level and Systems Designer

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Skills

  • Agile

  • Team Work

  • Organisation

  • Communication

  • Problem Solving

  • Project Management

  • Social Media Marketing

Software

Additional info

  • Previous Volunteer Shop Assistant

  • Previous Private Carer

  • Currently learning French

  • Currently learning C#

  • Unity

  • Unreal

  • Probuilder

  • Blender

  • GitHub

  • Jira / Trello

  • Microsoft Office

  • Adobe Illustrator / Photoshop

Profile

My name is Lucy Bowling and I have recently graduated from Falmouth University, earning a First-Class degree in Game Development: Design. I specialise in Level and System Design, however, I have experience in Concept Creation, World-Building, Writing and UI & Puzzle Design. 

 

I have worked on 2D side scrollers, 2D & 3D & isometric platformers, interactive narratives, walking simulators, first-person shooters and more!

Expierence

Writer, Level & Systems Designer

University Year 3

2021 - 2022

  • Create modular level blockouts that feel consistent when procedurally generated

  • Bring my levels through every stage of development - from paper to polish

  • Design interesting gambling systems and create a system design document

  • Develop the world, characters and the story concepts

  • Write the character dialogue and communicate with the cast

  • Work with the project lead to set team goals

  • Attend daily standups to discuss the game's development and iterate upon feedback

Level Designer

Global Game Jam 2022

| Game Jam

  • Contribute to the creation of the game's concept

  • Create level blockouts that gradually increase in difficulty

  • Work closely with the artists in order to achieve the game's overall vision

Level, UI & Puzzle Designer

University Year 2

2020 - 2021

  • Create a blockout for a tutorial level

  • Design puzzles that gradually introduce the player to the mechanics

  • Create a game design document

  • Design and create the game’s main menu

  • Work with the project lead to set team goals that are within scope

  • Attend daily standups to discuss the level’s development and iterate upon feedback

Level, UI & Puzzle Designer

University Year 1

2019 - 2020

  • Design an atmospheric environment and create a level design document

  • Create a level blockout + place assets

  • Closely collaborate with the artists to get the game as close to the vision as possible

  • Attend regular standups and contribute to sprint planning

Education

Game Development: Design BA(Hons)

Falmouth University: September 2019 - July 2022

Secondary School

Clacton Coastal Academy: September 2009 - July 2015

First Class Degree

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